9/23/2023 0 Comments List of warblade stances![]() This class is very attractive to players who’d like to play a Paladin but don’t want the stringent roleplaying requirements or the ability to summon a horse from the sky. The main role of the Crusader seems to be taking damage and then channeling that pain into martial prowess. It’s the most heavily armored of the three martial adept classes and it’s also the only class that gains full martial weapon proficiency. ![]() The Crusader is the martial adept answer to the paladin or cleric. I really like this trend, as it offers a player a lot more ideas for potential characters. It’s worth mentioning that these base classes get a very full write up that has become common in the newer books, including information on their placement in the world, their history, and even how to adept them to other purposes. A brief description of all three martial adept classes is provided before we get into the meat of the chapter: the base classes (Crusader, Swordsage, and Warblade). ![]() This chapter is introduced once again by Harrhan, offering a short amount of insight about the three martial adept classes (martial adept classes are the three new base classes in this book: Crusader, Swordsage, and Warblade). All in all, it’s a fitting introduction into blade magic. Finally, you have a nice little sidebar about blending genres in Dungeons and Dragons. The introduction finishes up with another passage by Harran, this time on the Nine Swords (which are provided later in the book as Weapons of Legacy). It was nice to see this primer at the beginning, as you immediately begin to understand all the new terms. The introduction also includes the standard what you need to play section and a quick primer on all the new terms. Harran is a master of the sublime way (the sum of the nine martial disciplines) and serves as a nice introduction into this new melee combat system. The introduction starts out with a short story told from the perspective of the narrator, Harran Turiyeshor. It’s a very pretty book to look at, which helps to keep you reading. In short, even just thumbing through the book, the quality of layout and design is evident. I loved the page borders in particular, as they give a great feel to the book. Most of the artwork is of excellent quality (like most of the new d20 books), though some of it is a bit hit and miss. ![]() The title page was beautifully laid out in full color, as is the rest of the book. Even the first protective page, generally just a thicker weight paper, had a pleasant fabric-like texture and a royal purple color. Upon opening my shiny new book, the first thing that struck me was how beautifully the book was laid out. This book introduces a new element into the game, what the book calls “sword magic.” While the name is somewhat misleading (most of the abilities are actually extraordinary or supernatural in origin), it is a good description of the basic mechanic in this book: a way to give melee fighters additional options and some flashy moves that can enhance nearly any game. ![]() Tome of Battle: The Book of Nine Swords is, at its most basic, one of the most innovative products to be released by Wizards of the Coast in the last couple of years. ![]()
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